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Card Games: Exploding Kittens $9.03 (Sold Out), Hanabi $12.00, Saboteur $10.23 + Delivery ($0 with Prime/ $39 Spend) @ Amazon AU

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A few cheap card games I stumbled across. Good light or filler games for a number of people. Fair to good reviews, but not much to lose as around $10.

Hanabi $12.00
Saboteur $10.23
Exploding Kittens NSFW Edition $9.08 (for whatever reason cheaper on a different listing)

Let me know if you come across anything else cheap and I can update.

Price History at C CamelCamelCamel.

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Amazon AU
Amazon AU
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closed Comments

  • +2

    Exploding kittens is actually a boring game with very limited replayability. I don't know why it was such a kickstarter success. There's not much to the game and it's like a glorified go-fish.

    • +1

      Better play it on phone. I found iThe digital version is much better

    • +3

      Their original game indeed is very boring, but adding two expansions increase method of playing and adds fun to it. Tho the whole game is more like cat version of UNO.

    • +1

      Why would you play uno or go fish when you could play exploding kittens? More skill, more combos, high intensity. All expansion packs make it a really great game card game, 2nd best - behind unstable unicorns.

      • I didn't say to play those games, I'm critiquing exploding kittens, which is a boring matching game with not much technical gameplay.

        • +1

          It's a simple card game, not sure what the hell you were looking for. Is Uno a boring game too for you?

    • I am yet to enjoy this game - the few times I've played I've been eliminated early on and just end up sitting around until the games over :/

      • you need to alter your strategy

  • +3

    Can't see Exploding Kittens at that prices, looks like they sold out

  • +2

    Hanabi is a must-buy at this price, highly recommend it.

    • +1

      Do you enjoy poking yourself in the eye as well?
      My experience of Hanabi is that repeatedly poking myself in the eye is more fun!

    • It has been $12 on Amazon for many months now. No need to rush if you are on the fence about jt.

  • Hanabi is the most frustrating game I think I have ever played (including long, drawn out games of Monotony).

    I'd love to see a mathematical analysis on the chances of solving a game!
    I'm guessing it's somewhere in the vicinity of winning the Jackpot in Cross lotto!

    • +1

      is the point of playing golf to make a round of 18?

      • +1

        Good point, I hate Golf too! :D

        If you like the frustrations of Golf, maybe you'll also enjoy the frustrations of Hanabi…

        Should be the tagline on the box!

    • +1

      and impossible to win game.

      Time to change your gravatar then…

    • +1

      The more people you have the easier it is to play. I find with 4 people, we have a 80% chance to solve it?
      There is a lot of meta game in Hanabi and can give clues that infer more information than just the what the number or colour is at face value

      • That's not actually what the rules state in my version.
        As I recall and I'm paraphrasing here;
        You can deduce further information from other clues, but otherwise body language is not allowed to transmit further information.

        Sounds like you're increasing your chances of winning by "cheating" to me.

        I "get" that winning is merely the ultimate goal and that the actual aim is to just get close (the golf analogy is excellent), but for me, it's not fun and is actually super frustrating when others can't knit the clues together or I can't knit their clues together.

        • +2

          Not quite, there's still ways to give a lot of information without indicating a number/colour, and not by 'cheating'.

          For example, everyone ignoring the 4th person could mean that they have all high cards (4 or 5) that need to be saved. Or all 1s (able to discard). The meta part of this, is when you play with someone enough times, is knowing whether they are more likely to discard or play a card when forced to on their turn (having no information otherwise).

          Other meta things to do is to predict two or three turns ahead. For example if I'm player A, I may give a clue to player C instead of player B, knowing that player B has no information. This forces player B to give a clue, instead of play/discard. It may also give more information to player C about the significance of the clue compared to player B's cards (if B had some desirable to.play cards).

          Hard to explain on the internet, easier to do so after a few rounds with friends and talking about why we did certain things when the games end.

          Other things like tracking the number of cards played, or the clues given, who has moves to play, taking risks based on the bomb level, all adds to the depth of this game.

          • @bs0: We're agreeing here.
            I play the same, but it's rare you get that payoff in my experience.

            Could just be that I'm too simple minded.

            • @ESEMCE: Yep understood, generally I think the game is best after a few rounds with the same people. First or second round is for learning the rules and developing the meta.
              Sometimes the way you played the last round will affect how you play the current round.

        • +1

          he hasn't said anything that suggests cheating at all.

          the key "meta" aspect to clues is timing, and like every other aspect of the game takes time to develop an understanding amongst a group. No winking or nodding required.

          the first time someone plays this they'll probably hesitate to play a card unless they know exactly what it is and won't discard anything unless they have to. The clue efficiency is horrendous.

          when you know what you're doing you can usually quite safely discard cards without having received any clues and give someone two or three plays and/or discards with a single clue. Obviously this depends on the hands in play and the board state, but the point is all this implied information is very much a part of the game and what makes it so fascinating, because when you play with different people they'll all bring their own interpretation of the logic and risk involved and you can't just rely on your understanding, you have to be able to play into theirs.

          • @diamondd:

            and what makes it so fascinating, because when you play with different people they'll all bring their own interpretation of the logic and risk involved and you can't just rely on your understanding, you have to be able to play into theirs.

            Bingo, except

            and what makes it so frustrating, because when you play with different people they'll all bring their own interpretation of the logic and risk involved and you can't just rely on your understanding, you have to be able to play into theirs.

            I am yet to play with anyone that gets my clues and similarly I get theirs.
            The game is not for me, nor anyone who has played with me. It clearly works for some people as it's a highly rated game!
            I'm highlighting the negative to those who have never played and may not enjoy.

            • +1

              @ESEMCE: Definitely not cheating. Here are some ways we do.

              We always discard from one side and put needed cards on the other side. As cards drift over, if no one has said anything regarding the cards about to fall off, one can make the assumption that they aren't important so are most likely safe discards. If you have nothing to say, and waiting for someone to play something, this is a good way of regaining clues.

              Another example is say someone has a 4. if there a bunch of 1s and 2s but one pile which has '3'. By announcing that they have a 4, also infers the information that, why would they tell me this info if its not something useful - ie something i can play, which leads them to play a 4.

              Not sure why you jumped onto that we're cheating? Its just clever playing based on timing and inference as the others have spoken about.

              Its a game you can get better at the more you play (as with all 'good' games as far as I'm concerned). Expecting mastery on the first game is silly but I would say for Hanabi, its still be approachable and I would put it in the gateway game category. But not every game is for everyone, you are certainly allowed to not like it :)

              • +1

                @alebox: Apologies, but for what it's worth, you stated

                There is a lot of meta game in Hanabi and can give clues that infer more information than just the what the number or colour is at face value

                Now that you've clarified, I can see that you're essentially saying the same thing twice.

                It's the AND in between which made the second half sound like you're actually giving "extra clues", change that to "like" or "for example" and the meaning of the sentence changes dramatically.

    • My wife and I have a good time playing it, strange. Perhaps just not your style.

    • Probably my favourite game, I play mostly 2 player with my partner. I think we get 25 maybe 10% of the time but dam does it feel good. We instituted no talking at all so we give away no unintentional clues.

    • Can't be any worse than Monopoly Cheaters Edition where a valid move is to take all the money from the bank, get caught, pay each player $100 and go to jail.. but keep all the rest of the money you took from the bank (leaving it empty).

      • I hope it's pretty clear that I rate Monotony pretty low on the scale of gaming enjoyment.
        There is no modification that might improve it apart from perhaps a button that would erase it from History!

  • how much is hanabi usually

  • +2

    Sab is a great party game. It’s a staple in our group.

  • am seeing $20 for hanabi now

    • It's showing $12.82 for me now. CHeck the different sellers - that's via US.

      • thx for sharing that. cheers mate

  • Hanabi Vs Saboteur for a family of 4 with an 8 year old and a 12 year old. Your thoughts?

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