Pretty great price for an amazing game. 34% off according to the eshop.
[Switch] Hollow Knight $11.55 (Usually $17.50) @ Nintendo eShop
![](https://files.ozbargain.com.au/u/32/205932-38.jpg?h=ec77eac1)
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I didn't think the AU eshop was available on the web. How did you find the link to this?
You can search eshop in other region and change the the URL to AU to get the AU eshop link.
I'd like to know too.
Why does Nintendo make it a mission to find games on the web?
Thanks for your reply though.
@ferds: Nintendo AU seem to be such a second-rate operation.
Oh who am I kidding, Nintendo’s online capabilities are ten years behind the curve.
I noticed the previous eshop deals were linked to the web and worked backwards to find hollow knight with a bit of trial and error. Letrico's suggestion is probably better haha
Right after Zelda BotW this has been my favourite game on the Switch.
Deku Deals is pretty cool showing recent drops too.
Great game!! Must at this price.
Adelaide developers and the game is a steal at full price. Buy this game. You will not regret it
This and Golf Story. Great game even at full price!
bought golf story few days, now thinking about this….man, never gonna finish all my games lol
Love the soundtrack!
I really want to love this game but the respawn points are so far away from the bosses or difficult platforming sequences I just gave up and stopped playing it because I didn't want to grind through the same area for 3 or 4 minutes to get back to the difficult part. I've played and completed every dark souls as well as bloodborne and I was really enjoying it but the feeling of being forced to back track again and again felt like poor design that wasted my time. I liked ever other aspect of the experience though.
But doesn't Dark Souls have backtracking though? I haven't played.
Dark souls puts bonfires relatively close to major fights and you can just run past all the enemies if you want. You can't do that in this game. There are dozens of threads of people asking for a mode that allows you to respawn a screen before a boss in Hollow knight. Seems the Devs thought difficulty comes from annoying the player?
Yep, love the game, but there really should be benches or respawns closer to bosses! I think that is a very valid complaint.
I understand and initially felt the same. There are a few reasons this becomes less of a big deal:
treat it as a chance to refill Soul and you do learn to enjoy the process, especially as you get more mobile.
the really mean bosses tend to be close to a bench. Exceptions that come to mind are the Soul Master and Crystal Guardian 1.
you get a plantable teleport point late-game, which really helps for bosses such as Traitor Lord.
I rage quit plenty of times in the first third of the game, but I'm glad I came back to it.
Thanks. I HATE doing stuff twice unnecessarily. Will avoid this game.
I would have bought it if not for your comment.
Heh, if you are as bad at this game as I am, you definitely would hate it then! ahaha :)
Yeah same reason I dropped the game. First of all you need to find the map NPC in each area otherwise nada. Then there's loads of backtracking. Out of my 10 hours of play probably 8 hours spent on running around in explored areas.
That's the charm of the game though. It's part exploration and wonder. That's it's thing.
This game is the bomb, bags of fun, later on you can setup a teleportation point, but you have to 'git gud' first.
The backtracking isn't really that big of an issue, and it gets even less of one when you get more movement skills
Yes!
Been waiting for this and Stardew Valley forever.
Thanks for the heads up!
Great game and Aussie devs. You might find the start a bit slow but I really enjoyed the game after a couple of upgrades.
I really enjoyed playing this game, picked it up after finishing both Mario Odyssey and Breath of the wild. With so many different outcomes towards the endgame - It makes me want to continue playing after finishing the game because there is so much I missed. Plus I'd like to see all of the alternate endings to the game and I'm a little bit of a 'completionist' seeing 87% complete just doesn't cut it.
I didn't realise there were alternate endings, might have to go back and get a different one
Read some of the online lore that has been put together.
Great Game.. highly recommended!
Aussie developers too… which is pretty rare/awesome.P.S.
Great Soundtrack as well.Awesome, purchased a copy, thanks for posting OP.
Another great game coming to Switch is Caveblazers. Comes out on 11th Jan and is 20% off at the moment - https://ec.nintendo.com/AU/en/titles/70010000013761
it was a real shame when the physical version fell through, but this makes up for it. Thanks OP.
It's a really good game from what I've played. But a heads up that it's hard. Unlike Super Mario Odyssey or Breath of the Wild (games which are accessible to all levels), this game is pretty demanding in terms of skill level and can be very frustrating. I wouldn't call it a universal recommendation. I ended up putting the game down because I just got so frustrated.
What did you find hard about it? If anything, I was disappointed in how easy it was considering how many Dark souls comparisons people make
Partially what FunbagsofSatan up above said with constantly retracing the same steps to difficult bosses. I don't mind the reexploring old areas with new powers but it makes me feel more demoralised than determined. I put down the game for a few weeks out of frustration trying to take down the Mantis Lords. Then when I came back, I had completely forgotten how to platform through the world + timing of attacks which just added to the frustration. I have experienced a little bit of that fail > learn > master > new skill cycle so I get why the game is amazing though!
Different strokes for different folks but but there just needs to be an asterisk next to "This game is the best! Buy it!".
Yes, you're right about the asterisk. This is another indie game with heaps of praise, mostly deserved, but you know a good chunk of the people buying it after hearing it's "incredible" will find it's a difficult, often tedious experience thus putting it down for good which is a shame making it a niche game imo.
An indie that "gets" it for difficulty and player time awareness is Shovel Knight. The Devs know that you want to respawn at the checkpoint just before the boss so you literally walk 5 steps and you're back into learning that boss' attack Pattern.
I always think about it as how I learnt to play Bass guitar. If I was learning to play a difficult piece and had to go back to the very introduction of a song when I (profanity) up the bridge section It would take forever to "Git Gud" at playing the song because I'd waste so much time doing the parts I already knew and not the part I was struggling with. By taking the difficult section out in Isolation and just repeating that one part over and over until I was playing it perfect, I was able to more quickly ace a song.
Hollow knight wants you to go back 2 verses or so because? I guess they started out development feeling self conscious the game would be too short? I'd rather it be a super tight game that blows me away every minute than a backtracking repetitive experience.
Thank you Op!
Thanks. Downloading now.
Wait is this a follow up to shovel knight…which I loved! But I only own a Wii U!
no, its not.
Well that's a relief
Bought it full price I think, though I was happy to do that as someone who appreciates a good Metroidvania and likes to support devs in my hometown. Definitely got my money's worth so far.
Loved every hour of it so far but man it's got some difficulty to it! Quite a way through but got stuck on one boss and had to take a little break for my sanity.
Well worth it at this price.
Highly recommend this game. Really loving it right now.vDoes get pretty frustrating at times but I keep coming back
Highly recommend this game if you're into Metroidvanias. The art style is also amazing!