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HTC Vive - Virtual Reality Headset $825.25 Delivered @ Newegg

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I assume the new VIVE PRO is on it's way so we will start to see some decent price drops!

3.6"
Display Resolution
2160 x 1200
Field of View
110 degree
Audio
With Two base stations
Physical User Controll
Controller specs.
Sensors: SteamVR Tracking
Input: Multifunction trackpad, Grip buttons, dual-stage trigger, System button, Menu button
Use per charge: Approx. 6 hours
Connections: Micro-USB charging port
Connection
HDMI, USB 2.0, stereo 3.5 mm headphone jack, Power, Bluetooth

Package Contents
Headset
2 face cushions
1 nose rest
2 wireless controllers
2 base stations
3-in-1 cable
Link box
Earbuds
Cables, chargers and accessories
Code to redeem free promotional content
Free 1-month acces to Viveport subscription

Related Stores

Newegg
Newegg

closed Comments

  • +2

    It might get cheaper as a new model is coming out this year called HTC Vive Pro.

    EDIT: welp just noticed you already said that lmao

  • +1

    good news from CES is the wireless adapter from the pro will work with this as well

  • What's going to be the main difference between this and the 2nd gen one? Just built my gaming PC so looking for a VR headset, not sure if I should wait?

    • +2

      Higher resolution, better 3D spatial audio, more comfortable to wear.

    • +2

      IMO, no big difference. Better headstrap than 1st gen but you can always upgrade the headstrap to the deluxe version for $100. You can also increase the resolution by supersampling (see here: https://www.roadtovr.com/how-to-improve-your-htc-vive-image-…)

      The main reason to buy 2nd gen over the 1st is the wireless capability which will be compatible with 1st gen anyway..

      Lets see the difference between the costs…

      • Most people want 2nd gen to increase DPI and reduce how easy it is to see the physical pixels in the display. While supersampling does make the image look better, it still downscales to your display resolution. It looks better because there's more data to average out the pixels with making it cleaner.

        • I don't have and have never tried the Vive. Can you really see the pixels? Do they bother you while playing? Does it ruin immersion?

        • +1

          @BoredMartian: Some notice it, some don't, its mentioned somewhat commonly but I don't find that it breaks immersion or know anyone who finds it a deal-breaker. In motion you don't notice, it's when you're pretty much looking at one spot not moving that you tend to notice. But you tend to zone it out pretty quickly.

        • @enceladus94: Ah, I see. Seems consistent with comments I've seen that say immersion quickly takes over if you happen to see the pixels :)

  • Does HTC have international warranty on this?

  • +1
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