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[PC] F.E.A.R. Platinum $3.09 (80% off) @ GOG.com

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F.E.A.R. Platinum includes the original F.E.A.R. and its two addons: F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.

Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.

F.E.A.R. Extraction Point
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.

F.E.A.R. Perseus Mandate
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities.

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Comments

  • Guess you saw my comment 😂

  • +5

    F.E.A.R. was such a vibe, the slow-mo fights, the psychic powers, hits hard like few horror games can.

    • +3

      100%, it's an excellent game. Gfx aged, but the game play and horror vibes are still excellent:)

    • +1

      The ladder scene still haunts me. So simple and yet so creepy.

    • Plus THAT scene at the start which was one of the first times I legit screamed in fright lol

  • +7

    Best AI in an FPS - hands down even after 20 years

      • +10

        Lol enemy behaviour in videogames has always been called 'AI'.

        • +1

          Guy was born yesterday

        • +1

          Yes, agree. The term, Ai has been used for fps npc's for decades. Im actually trying to think the generation that it shifted into that way.

          From NES 'enemies' in Mario to dynamic responding agent?@?

          • @Goremans: I seem to remember fighting games like street fighter II used to talk about AI because they had to learn and adapt to the player (or appear to). Can't remember it before that.

    • Agreed! There's a section I cant remember if its this one or 2 or 3. But your in a office building lights out, and there are invisible guys in there hunting you!

    • Technically it was smart. They were programed to always go to cover but with the dynamics it behaved like they were flanking the player.

      Great game but I was under the impression that there some issues with fear running now days due to some software bug?

      • +1

        There's a lot more going on with the enemy behaviours in FEAR than just seeking cover - the enemies have a fairly large list of actions that can be used in the the setting and execution of their goals. There's an interesting video that explains it well for anyone that is keen: 'Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101'

  • +1

    I have a naked pregnant Alma

    • +2

      And she glows in the dark lol. I keep mine hidden because it's so messed up. Only the Dead Island Zombie Bait bust is more shocking.

  • +5

    I REALLY wish they remaster this one day. So good.

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