Off The Shelf iPhone / Google APP

Hi Guys

I wanted to check if anyone knew about off the shelf options for APP that you can add your details and pay membership for them instead of building one ?

EDIT:
Ok let me try again. I want to check if there is a service out there I can use to publish apps where they have done all coding and I just pay them membership ?

Comments

  • +5

    Could you be any more vague in what you're asking for?

    • +2

      I read it about 5 times and I’m still not sure what I read…

      • Ok let me try again. I want to check if there is a service out there I can use to publish apps where they have done all coding and I just pay them membership ?

    • Ok let me try again. I want to check if there is a service out there I can use to publish apps where they have done all coding and I just pay them membership ?

      • You are looking for alternate app stores. Ie not apple and not google play?

        • I am looking at a wordpress alternative for apps where I don't have to code that much or at all.

          • @dealover: Maybe you are better off letting us know your use cases are, to see what you are doing and why the mainstream doesn’t meet your needs.

            • @SF3: I just want to make APPS, don't know coding but have ideas I want to get out there but cannot pay thousands of $$ to get them build.

      • What kind of apps? To do what? You need to be a lot clearer. Something like https://onuniverse.com ? Or a third party app store?

        • Yes, just like they make websites with drag and drop I want to do APPS.

  • +3

    Ok

  • +9

    If your apps are as easy to understand as your question I can't wait to tap at my phone and discover what accidentally happens.

  • +1

    TL;DR: OP has ideas for mobile apps; wants someone else to make it happen and then sell it, only paying a "subscription fee".

    Maybe something like AirTasker, but as a subscription instead of paying per task…?

    • +1

      Thanks for the translation.

      So, it sounds like, OP wants to be like a Product Manager (PM).
      * PM giving a software development team one liner requirements.
      * PM expecting developers will be able create their app from the one liner…
      * If the development team succeeds (SW team more intelligent than PM), PM takes full credit for the app,
      * If the development team fails (by following the one liner), it's the sw team's fault, because they don't know what they are doing.

      • Potentially.

        Upon further reading and thought, sounds like it might actually be more of a "I want to make apps but don't want to code; is there an app/service I can use to make apps?"

        Like a drag/drop app-builder.

        Maybe…

        • +1

          or Block programming? (for kids)

    • Only Chandler can understand joey

  • +2

    Here you go:

    Here are some other no-code tools (not all mobile oriented): webflow.com/blog/no-code-apps

  • +1

    To be honest with you, you'll never make any money on a no-code app.

    There are only four kinds of profitable apps:
    1. Market leaders who make money by being the biggest and the hardest to replicate in their segment, or genre for games. Think myfitnesspal, pokemon go, uber etc. They aren't copied and replaced because they have brand momentum and people are invested in using them already, making them swap is a huge effort, you have to beat marketing budgets while also playing constant catch up.

    1. Apps that follow behind market leaders and offer a similar product at reduced fees for a similar experience, filling up the rest of their segment or genre. Think LoseIt, Jurassic World Alive, Didi etc. They aren't often replaced because the only thing a competitor can do is burn money with a race to the bottom on price and experience.

    2. Apps that fill in a tiny niche, often for a hobby. These aren't replaced because there's rarely enough money in it for one app let alone competitors, and they're at frequent risk of being killed by someone building an open source project and having the community replace you.

    3. Unicorn apps, flappy bird etc. One in a million, I know a ton of developers who tried to make 'quirky' games and apps in the hopes that it would pick up… only one got more than 100 downloads.

    The problem with no-code apps is that you can't compete in any of those segments. Anything you build will have a low barrier to entry, which means its easily replicable and replaceable.

    Lets say you have an absolutely brilliant idea, it's going to make you millions if you can get it off the ground, either creating a niche of its own or it'll be a radical disruptor in an existing one. There is almost nothing stopping a 13 year old kid who learnt how to code at school and has the entire summer break to work on it from copying the idea, coding it and getting a better product as a result, and replacing you. Let alone a market leader or agile secondary player with teams of experienced developers if you radically disrupt an existing niche.

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