This was posted 7 months 2 days ago, and might be an out-dated deal.

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Free in-Game Items for Wuthering Waves @ Kuro Games, China

350
DCARD3VN7MBAHAMUTKXMHMPTTMYZSOM

Both codes each give: 5 Medium Resonance Potion, 5 Medium Energy Core, 5000 Shell Credit.

You will have to reach Union Level 2 then redeem in-game under Settings.

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Kuro Games, China
Kuro Games, China

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  • +1

    Works for me!

  • +7

    Feels like China has really nailed that whale-to-win game style.

    • -4

      Funnily enough the Chinese government are trying their best to restrict and ban all of the gacha mechanisms they happily unleash onto the rest of the world.

      Nothing suspicious about that!

      • +6

        how does blaming them for our own laws make any sense?

        all we have to do is crack down on gacha games like they are. but would we?

      • +1

        Unleash? Do you even know which country invented gacha? Plenty of western games employ gacha these days. At least EU is forcing game Devs to list the drop rates, and China is banning them. America is doing nothing about them at all! (As is Australia, as usual)

        • who invented gacha and whats wrong with it? honest question. To me gacha graphics and game stories are pretty good. And smooth on mobile so have played a few.

          • +3

            @lloydXC: Gacha is a form of gambling and is addictive as it encourages you to spend for the chance to get what you want, similar to how gamblers spend to win. Some of the odds are also so low and developers can tweak at will that it is predatory even. It's far fairer to charge for a game outright rather than use loot boxes to make money, especially since the most vulnerable and those who are not the smartest will be the ones most at risk.

          • +2

            @lloydXC: Gacha isn't a genre of graphics or gameplay.

            They derive the name from the Japanese "gachapon" which are slot machines in gaming venues that you put money into and have a chance to get one of many different prizes.

            So it might have 10 types of prize but only 1 you want.

            This preys upon the psychology of delayed satisfaction from losses and giant dopamine hits from the "win", leading to a spiral of "lose until win" behaviour given it's random nature.

            Naturally many Chinese gaming companies started abusing the idea of rolls/spins/wishes/tickets etc for a chance to "win" a weapon/skin/character etc.

            This has led to some insane losses for people chasing a "win", again it's the users responsibility but should be completely banned in my opinion as gambling is already destroying people lives.

            https://m.youtube.com/watch?v=teBFHO-vQn8&pp=ygUVc3RhZmYgb2Y…

            It's true that I doubt it originated in Chinese games, but they absolutely perfected it with abstraction from cost by using secondary and even tertiary currencies (makes it hard to calculate a loss), the tiers of colour/noise/symbols when you "win" the top tier prizes, the "laddering" of prizes, early game give aways, daily prizes, ranked prizes etc.

            • +2

              @Telios:

              It's true that I doubt it originated in Chinese games, but they absolutely perfected it with abstraction from cost by using secondary and even tertiary currencies (makes it hard to calculate a loss), the tiers of colour/noise/symbols when you "win" the top tier prizes, the "laddering" of prizes, early game give aways, daily prizes, ranked prizes etc.

              The crazy thing is, as predatory as anyone can claim any Chinese gacha games to be, as far as I'm aware most (if not all) have:

              • At least a half-way reasonable "pity" system to guarantee that you get at least one of the characters on the banner after so many pulls.
              • And through that, hard upper limits on how many pulls you need to max out characters.
              • Also, more often than not the pity system will carry over to the next banner to a certain extent.

              Unlike FGO, which took 6+ years of service to put in even the most rudimentary "pity" system into the game:

              • 330 pulls to guarantee a rate-up banner character.
              • Once you pull the banner character once, the pity is gone.
              • The pity count doesn't carry over, so if you only managed 329 pulls before the banner ends, that resets back to the beginning on the next banner.

              So until that pitiful excuse of a pity system was implemented, FGO was infamous for being so messed up that you can literally gamble away enough money to buy a new car, without ever seeing a single copy of the rate-up character.

              "The rate-up is a lie."

          • +1

            @lloydXC: As others have responded, it is the predatory nature of it. Turning games into a gambling while circumventing gambling laws is pretty shitty.

            Designing a game around this mechanism means everything is there you keep you hooked to the game in unhealthy way instead of prioritising a complete experience while respecting your time

      • +1

        They are getting money from other countries using this mechanism unfortunately everyone falling under it. Cause some people can’t resist waifus

  • This game confirmed to be the Genshin killer.

    Genshin revenue dropped and this game got the revenue and recovered all development costs

    https://www.sportskeeda.com/esports/news-wuthering-waves-sur…

    • This game confirmed to be the Genshin killer.

      Followed throughout the links for June stats out of curiosity.

      Honkai Star Rail: 24.09億G
      Genshin Impact: 13.98億G
      Wuthering Waves: 10.58億G

      That Sportskeeda article was on the one and only day from their source that WuWa was ranked 1st on iOS… For all of June.

      "Genshin killer" games come and go. How well the games manage once they pass their honeymoon phase is a lot harder to tell, and I say that as someone who got bored and stopped playing Genshin well over a year ago.

      • This is not tower of fantasy. This is real mate. No this is not ordinary game. Even yourself stopped playing genshin meaning it's already reaching end of life

        • +2

          Even yourself stopped playing genshin meaning it's already reaching end of life

          Because for me, Genshin could never really scratch the itch that BotW/TotK did.
          But neither can WuWa, so for me that already reached its end of life by that same metric.

          It's just kind of funny watching toxic Genshin fans and toxic WuWa fans go at each other as a bystander.

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