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[Pre Order] PlayStation VR2 $879.95 Delivered @ Sony Australia

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I remembered I had saved a Sony Store offer in my Amex cards recently, so checked the Sony Online store and it has the PSVR 2 Pre-Order live, went ahead and purchased it with a $100 discount bringing it down to $779.95 delivered thanks to Amex Offers.

Not eligible for cashrewards or shopback though.

Estimated shipping date is 23 February 2023.

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closed Comments

      • USB-C into the PS5, other end is proprietary Sony connection into the headset I'd imagine

        • Point stands it's a single thin and light cable regardless of connector type

          • @FeZZa21: o hell yeah brother.

          • +1

            @FeZZa21: No matter how thin and light it is it's still going to get stuck on things and/or wrapped around you if unless you watch your movements. After using wireless VR you can't go back to wired unless all you're doing is sitting down IMO.

            • -1

              @MrFunSocks: Yet none of the people who've tried the psvr2 so far have mentioned those issues 🤷‍♂️

              • -2

                @FeZZa21: Because they've all used them in controlled environments. What you're overlooking is that with a game being made exclusively for a wired VR headset it limits the game design. Developers have to make it so you don't have to do quick 180s, and pretty much never do any 360s. No such restrictions exist for the Quest 2 for example. Full 3D room scale gameplay which isn't possible on a wired headset.

                Sony/Playstation are also notorious for blacklisting reviewers/publications that don't heap praise on their products. They will stop sending review copies of games out if they don't like your review of their latest first party game for example.

                • @MrFunSocks:

                  Developers have to make it so you don't have to do quick 180s, and pretty much never do any 360s. No such restrictions exist for the Quest 2 for example. Full 3D room scale gameplay which isn't possible on a wired headset.

                  unless the game is made exclusively for the Quest (which they won't be because that would limit your market and the VR market is already small as is), the games will still be designed with wires in mind. Most VR games are multi platform to maximise sales.

    • +2

      You are correct on point 1, but with good WiFi 6 or higher, it's just not an issue or devices which run the VR internally and don't require WiFi.
      But it's personal preference, wireless is a completely different\immersive experience (yes even when cable is on the roof).
      Wireless units tend to be heavier with larger batteries, many people don't like that.

      So each to their own

      • Wireless units tend to be heavier with larger batteries, many people don't like that.

        Not in this case - the Quest 2 is lighter than the PSVR2.

  • +3

    Coming from a psvr 1, yes this is expensive. The other problem is catalogue… No backwards compatibility.. Eesh.

    While pc psvr is similar priced for the unit alone, with pc you have a massive catalogue!!

    I loved my psvr 1 for while, though with over priced psvr titles and such a small catalogue when compared to pc, it ended up being a dust collector. While my mates with pc set ups always had something new to play, even if it was a small cheap vr experience. If you're interested in VR seriously weigh up pc competition, even if the headset is not as cutting edge… The content is what you need to look at.

    Still loved the psvr, but seriously looking into pc vr in near future.

    • PCVR suffers from hardly any games worth playing, and not any coming either.

      PSVR2 at least will have decent games made for it, e.g. they're delivering as a launch exclusive the largest (by far) vr shooter. (crossfire sierra squad, 60+ campaign missions, multiple modes and solo or up to 4 player co op in any content), great graphics and gameplay in the trailer looked great too.

      Another example is ghostbusters VR, it's been announced for Quest 2 & PSVR2, no PC announcement.

      I've been a VR enthusiast since 2016 and have been starved of worthwhile games for a long time lol

      • +2

        I think the mod scene is what is keeping PC VR going more than anything, seems like all anyone is playing is either sims or flat-to-VR mods.

        • +2

          Some of the mods can be decent but most don’t support motion controls, the upcoming injector won’t either.

      • -1

        PSVR2 at least will have decent games made for it

        Will it? Did the original PSVR? No. If/when this bombs they'll drop any big titles for it quick smart like they did with the Vita and PSVR.

        • They already are delivering the biggest VR shooter as a launch exclusive, I'm confident they'll continue.

          • @Bogan Timmy: Half Life Alyx isn't on PSVR.

            • @MrFunSocks: I wouldn't class that as a shooter, and I wouldn't be surprised if HLA came to PSVR2, there have been rumours already that Sony have the rights for it to do so.

              Valve in the past also have put half life on consoles.

              Will be very nice to experience in high resolution OLED with head haptics & adaptive triggers.

              • @Bogan Timmy:

                there have been rumours already that Sony have the rights for it to do so.

                Sony don't get any "rights" for anything. It's a valve game.

                Valve in the past also have put half life on consoles.

                The last game on a console was in 2007, 15 years ago lol. It's not like there is a sure fire precedent here.

                Will be very nice to experience in high resolution OLED with head haptics & adaptive triggers.

                Why on earth do people think "head haptics" will be good? What exactly would you be doing in a game where you would expect and want your head to get some vibrations from the headset? Also I don't really see any benefit to adaptive triggers in 99% of games. Again - what situations do they actually make sense in?

                • +2

                  @MrFunSocks: I honestly don't know why you are here replying, clearly you have a system that you have no wants from (Quest 2), so why post here?

                  There will obviously be a conversation between Valve and Sony for a Valve game to be put on Playstation.

                  The adaptive triggers have been excellent for many scenarios, for me I love them on guns and bows, I eagerly anticipate them in VR, head haptics I'm yet to experience so will stay tuned on what's great about it, however, since the adaptive triggers were great, I do look forward to seeing what gets done with it. Early impressions for RE8 VR said the head haptics added sensations in certain events and they were quite positive about them, personally at a basic level i'd love to have head haptics when I'm shot in the head.

                  • @Bogan Timmy:

                    I honestly don't know why you are here replying, clearly you have a system that you have no wants from (Quest 2), so why post here?

                    Because I can? Why are you trying to gatekeep who can contribute to a conversations?

                    since the adaptive triggers were great, I do look forward to seeing what gets done with it.

                    They can only do 1 thing, so it's not going to be a surprise lol. Increase and decrease resistance on the triggers, that's it.

                    • +1

                      @MrFunSocks: Yeah good on ya mate lol

                      But that's fine anyway, if you don't like em that's no dramas, many people do.

                    • +2

                      @MrFunSocks: We get it, you're into PC gaming and quest 2 and that's fine, move on.

                      • @FeZZa21: Funnily enough it's the opposite - I'm a console gamer 99% of the time. My Quest 2 and gaming PC collect dust compared to my Series X.

                        I do hope you see the irony in your comment though. You accuse me of being a PC gamer so shrugging off consoles, while you're doing the exact opposite.

                  • +1

                    @Bogan Timmy: He's just trying really hard to convince people of the benefits of a competing product on a competing platform lol

                    • @FeZZa21: No, I'm simply correcting misinformation from the people who are "trying really hard" to make it seem like a $900 VR headset that requires a $850 PS5 to use it is cheap.

                • +1

                  @MrFunSocks:

                  The last game on a console was in 2007, 15 years ago lol. It's not like there is a sure fire precedent here.

                  Portal Collection hit the Switch in the middle of this year

                  • @McFodder: So it's on PS5?

                    • +2

                      @MrFunSocks: No, but it's on console much more recently than 15 years ago.

                      I can't think of one on PlayStation since….Portal 2 on PS3? But it's not like Valve have actually made a whole heap of games that aren't chess or card games since then either.

                      • @McFodder: The point was that The Orange Box was the last console release and it was 15 years ago, so you can't use that as precedent to say that Half Life Alyx will come to PSVR2.

                        • @MrFunSocks: I've got my doubts Alyx will be ported too (but crossing my fingers), was just pointing out their games have come out on console as recently as this year.

  • +1

    If I got this it would be quite the upgrade in tech from the PS2 Eyetoy almost 20 years ago!

  • If sony only had brains like ms and made this compatible with pc I’d buy it!

    In fact, it would sell like hotcakes it it was pc compatible! But the monkey executives don’t have brains 😫

    • +2

      If they were opening it to support PC as well I suspect they'd be charging more for it to make up for lost software sales.

    • MS have a VR headset?

      • Presumably they mean the Windows mixed reality headsets, some of which can run SteamVR.

    • "Let's sell a product that will encourage people to ignore our other products and buy our competitors' products instead"

      Bravo 👏

      No really

      👏

      👏

      • +2

        What do you mean? Opening it to PC means that PC players could now buy the PSVR2 headset and buy PSVR games that sony could release on PC.

        As microsoft have shown with their day one releases on PC, PC gaming and console gaming are almost entirely separate markets. Releasing on both makes you more money, not less.

  • -1

    Imagine being able to walk in store and buy this just before Dead or Alive with Breast mode is released!!
    Living the dreaaammmmmm 😂

    • +1

      Lady Dimitrescu towering overhead not enough for you?

  • +1

    hopefully comes with a good porn mode

    • Explain.

      • It was a pain to set up, often people paid for an app to watch porn

  • +1

    Are there any places where we can try out these things?

  • +1

    Well, you need a PS5 first

  • +3

    The only way I would consider this is if it was pc compatible.

  • +1

    I'm mainly worried that at this price it's not going to sell well enough and that it will end up abandoned with sod all games released.

    I mean I've had my PS5 since just after release and I'm not sure how many AAA exclusives (exclusive to this gen I mean) it has even had (none I've bought, R&C?). I've probably played it for 100 hours total since getting it.

    If there isn't enough money in making games solely for the PS5 market base, it seems like a tricky business plan to sell them on selling a game that not only only works on the PS5 but also requires an optional peripheral that costs more than the console.

    • +1

      This is the main problem. Small install base = developers not wanting to make games for it = no games, which then leads to the install base staying small, and so on. It goes round in circles. The PSVR1 only sold like 4 million units against a console with 120 million sales. Even if every single person with a PSVR bought someones VR game they would only sell 4 million copies. The cost/benefit just doesn't add up, especially for AAA games.

      • Yep this is the reason there's still really only one AAA VR game, after so many years.

        Valve didn't have to make a profit from Half-life Alyx, so only they were willing to spend the millions of dollars of dev time required to make a high-production-value full-length game.

        Chicken and egg situation.

        We'll probably need a very light, fully wireless headset, with even better visuals than this, for dirt cheap, before average Joe gamer decides it's worthwhile. Then we'll see enough adoption to justify huge AAA budgets.

        Maybe won't get that until PSVR3 or 4, or Quest 3 or 4, though.

  • +5

    If someone gets it working on PC like the original psvr then it's a bargain. There is no rush to buy one otherwise.

    • +2

      Lets hope TrinusVR crack it again for the new set 🤞🤞

  • +2

    Beauty pre-ordered with the AmEx $100 off deal.

  • Tried VR when it was a side feature in Samsung phones. Thought the potential for watching movies (simulating the theatre) was the biggest draw.

    I found the lack of resolution broke immersion. I would definitely get a dedicated set when the resolution increases and the cost/value makes more sense. It really is a fun experience and I can only imagine the applications have improved 10X since my experience.

    • +1

      Yes resolution was a drawback for me with v1 as well, only tried a couple of games and it just hurt my eyes and sold it. I think once we get 8k VR screens that's when things will become really good.

    • +2

      You seriously comparing a VR phone feature to a actual VR headset?

      • +2

        Im saying that the Gear VR showed me I have a use for it. But the cost/value is not right for me as a consumer yet. Also the various other VR I try the resolution hasn't been immersive enough for me.

    • +1

      You're right, modern VR is a huge leap ahead of those early phone headsets, so it's worth trying this or a Quest 2 or something if you get a chance.

      The visual quality of even the budget-priced Quest 2 is already so good that it's the artificial limits of stupid DRM holding virtual cinema viewing back and not the actual hardware.

      E.g. the Quest 2's 1830x1920 per eye is enough resolution, but the Quest 2 Netflix app only streams 1080p

  • +2

    So the psvr2 locked to ps5 for almost 900, wow that's sad.

    Definitely better of getting vr for pc as it has so much value.

  • +3

    I am sure people realise, that this is NOT a wireless headset.
    It will be lighter than a wireless unit, but wired in a VR headset is not acceptable.

  • Have the Amex offer and made the order, still no confirmation on $100 from Amex. Anyone received it?

    • You'll receive it once the payment changes from pending in amex. Amex offers have been rock solid, even if late they've never missed to credit me. By the way I'm waiting too as my payment is pending too.

      • Hopefully it doesn’t stay pending until February.

  • I wonder if they allow cancelling preorder in case I change my mind before it ships, they don't allow change of mind returns in general.

    $100 off with my AmEx seems like a good deal, but I am really not convinced by the announced games so far, the only game I am interested in is No Man's Sky.

    If this supported PC, I would be convinced, otherwise even though the tech in this is really good, it just does not seem like it would have many games available I would want to play.

    • yes they'll cancel while it's not shipped

      • Are you sure? Because I asked their support and got this response:

        "Q-Is it possible to cancel a preorder before it ships if I change my mind?
        A- We do not honor any cancelation request that falls under change of mind. You may see the link below for Sony Online Returns Information .

        https://store.sony.com.au/information-about-returns.html?cpi…

        • +1

          Don't bother with their online support, call up 1300137669. They have to otherwise they'd be going against our ACL, and if they do dispute the charge with Amex. I called up yesterday to cancel a 2nd pre-order I had and they did no problems and said refund will hit my card within 7-14 days. I also emailed [email protected] before calling and they said they actually actioned my cancellation via email prior anyway, so the call was more for confirmation.

          • @FeZZa21: and the refund hit my card this morning

  • +2

    If you can sink $2,000 into an Apple or Samsung phone. I'm pretty sure you can spend $900 on VR tech.

    • I mean, nobody with half a brain is emulating numpties who spend 2 grand on their phones.

      And a VR headset is not something most users will use all day every day, require for work, etc.

    • Maybe they can't because they sunk $2000 into an Apple or Samsung phone.

  • +1

    if I didn't have a nagging wife and a little monster running around, I'd get this in a heart beat.

  • -1

    This plus the PS5 you need for it cost $2000. That's the real price

    • +2

      So every PC game showing up on sale for $2.20 on steam should also include the price of a $1000+ PC to run it on? Plus you need to power it, that's not free! And if you don't eat food, you'll starve!

      • So what are you going to do with a PSVR2 without buying a PS5?

        • +1

          What are you going to do with a Steam game without a PC, or eneloops without a recharger, or a free promotional t-shirt without a house to keep it in?

          • -2

            @McFodder: Why feed a troll? They should just stay in the dark where they belong

          • +1

            @McFodder: according to pixxelpusher lol he thinks netflix cost 1.5k including cost of TV, rent and energy bills. Pretty retarded logic lol

            • +1

              @retaxis: The logic that you can buy this and use it without a PS5 is also pretty retarded if you ask me.

              The real logic is you can do VR for much cheaper and better already and this post shouldn't be on OzBargain. It's not a bargain, it's an advertisement. Now that's pretty retarded.

              • @pixxelpusher: Yeah, stop with the OzFrugal logic.

                This is a popular product below RRP to a significant number of Ozbargain users.

                Sure, an informative comment on PCVR vs PSVR is helpful. I don't know why you need to lie to get your point across.

                There are other options out there - there's no denying that. Let people make their choice.

    • +1

      If you're paying anywhere near $2000, it's time to turn in your Ozbargain membership.

      RRP would be $1730(disc). I'd expect many would be paying in the range of $1350-1600 depending on console and after giftcards, etc.

  • +5

    Everyone in the gaming scene seems to be trying to convince others what is the best option available. But it's different for everyone and everyone is starting from a different place so there is no perfect device for all.
    I have never gotten into gaming and never tried VR so straight away I will look at the best value options that don't require a PC or PS5.

    That means the Quest 3 is quite enticing at it's $300 to $500 USD price point before tax and confirmed to be released next year.
    The Quest 3 according to blueprint leaks has 2,064 by 2,208 pixels per eye LCD display which I think is pretty impressive for the price and slightly higher in pixel density to PSVR2's 2,000 x 2040 per eye OLED. Yes Quest 3 uses LCD but OLED also has it's compromises too which is burn in and it might be more noticeable earlier on when looking at the pixels through magnifying lenses.
    And this is what I am talking about everything has it's compromises and those compromises are different for everyone. Some people see the tethering as a compromise on PSVR2 and some don't.
    Also Quest 3 is reported to have a 10% improvement in FOV over the Quest 2, so Quest 2's 104/98 degree FOV will be more like 114 horizontal and 107 vertical which might make it quite close to the PSVR2.

    Also some people already have a Gaming PC or PS5 so the value of getting one has already paid for some of itself. And getting a different headset is great value for them and won't be much more of an expense than me getting a Quest 3.

    • +5

      Let's not get too logical here!

      But this is spot on. The Quest 2 is a great little headset for what it is, before the price rise I was thinking about grabbing one purely to be able to sideload songs into Beat Saber for my wife. If I didn't already have a PS5, or if I had a gaming PC, it's probably the way I would have gone.

      I've already got a PS5, I'm happy to trade a single wire for higher quality graphics and gameplay, so I've gone ahead and preordered.

      • I should add my thoughts on issues with what I know about the Quest 3.

        The Quest 3 by the use of pancake lenses is slimmer than the Quest 2, but the battery is still in the front so the Quest 3 will still be a little front heavy. Not as much as the Quest 2 was but still it's there. A possible solution to this is either an official or 3rd party external battery headband that will balance out the weight better.

        Obviously another downside to the Quest 3 being battery powered when using it standalone is the play time. I don't think there are any reports of the Quest 3 battery life yet, but let's say it's a slight improvement on the Quest 2's 2 to 3 hours. Even if Quest 3 claims 2.5 to 4 hours I think if you are playing something with high graphics that will be more like 2 hours playtime. If you use a wired headset with PC or PS5 then the playtime is infinite.
        I am not too worried about this part though because I have heard of VR motion sickness etc and tips that it's good to take breaks so it will probably be ideal for me.
        Maybe the more I play the more I will realise the limits of playtime though.
        2 hours sounds like a long time but if you are battling the orks at the gates of Mordor that 2 hours will probably fly past lol.

        • +1

          Quest 3 also doesn't have eye tracking which is disappointing, it also won't have displayport capability most likely as the quest pro doesn't and that arguably is not limited by price, that means the same compressed visuals for PCVR.

          • @Bogan Timmy: I'm not a VR expert, but the way I understood eye tracking when I read about it was it only renders the graphics at maximum level where your eyes are looking. So it's meant to reduce the demand on the actual GPU in whatever machine that's rendering? I guess good for optimising things but not 100% necessary unless you want to squeeze out those extra high graphics or save on battery life? Guess I can't knock it if I haven't tried it though.

            "t also won't have displayport capability most likely as the quest pro doesn't and that arguably is not limited by price, that means the same compressed visuals for PCVR."

            I haven't read too much into that so thanks I will do some youtubing on it. Try to find some side by side comparisons. I might be happy with the horribly compressed wireless link if I never try the uncompressed content in the actual headset itself.

            • +1

              @harshbdmmaster718: That's 1 use of eye tracking, it's known as dynamic foveated rendering and for example the testing on PSVR2 saw 2-3.7X performance using dynamic foveated rendering.

              There are other uses, it tracks your eyes and it is also used to control things or for other aspects of games for example, so an example is that in firewall ultra, they will let you select your weapon from the weapon wheel by looking at it using eye tracking, another example is in the dark pictures game when you aren't looking at enemies they know about it and will react differently etc

              For non gaming scenarios e.g. social, your avatar can have eyes that move with yours, or you could gauge attentiveness etc from eye movements and so on.

              Having an uncompressed video stream is about having options, e.g. some people are more than ok to sacrifice some visual quality to have wireless freedom while others aren't, or even more nuanced would be in some games having wireless where it matters most, but then in very visually high fidelity games, having an uncompressed stream could be a bigger difference.

              For a basic example, you might be a VR simulation person whether it's sim racing or sim flying, you would prefer a cable here with higher visual fidelity, but perhaps you also play other VR games where you want the wireless freedom and don't mind sacrificing the quality in those games.

              • @Bogan Timmy: Hmm with the eye movement used to select and control things. I think when you move your eyes naturally with your head like you would with the dynamic rendering and in real life you won't notice much fatigue, but if you try keeping your head still and forcing you eyes to dart about it can get tiring on your eyes pretty quick.
                So I don't know how well that feature will be received, some people might just disable it and use the controllers for selection because it's much less fatiguing and more intuitive. Again not trying to knock it before I have tried it, but those were my thoughts regarding if using eyes to select things in menu's.

                Anyway I understand VR is about immersion. So many things can matter depending on content I get what you mean. Something like beat saber with minimal graphics won't need high graphics to make you feel immersed, but as you said a flight simulator would need those details to be there when you look out the window and down at the ground at trees and buildings otherwise something weird or blurry could break the immersion. Something fast paced like a driving or rollercoaster ride simulator might be fine with less details because everything is moving so fast.

                A feature that I like the idea of rather than eye tracking would be hand tracking so you could go without controllers. The Pico 4 all in one headset has that apparently and I think it would add to feeling immersed.
                I am expecting to be pretty blown away by what the Quest 3 has to offer as a standalone all in one headset. But I could be wrong and I might notice things that break my immersion I guess I will have to wait and see next year.

                • +1

                  @harshbdmmaster718: Yeah they were just examples, we will have to see what people do with it now that it will be in a headset that moves more units for gaming.

                  I’m not suggesting Quest 3 won’t be good, it will offer a substantial upgrade in the GPU power over Quest 2, while still mobile games they should be able to get more graphical assets in there and/or increase resolution.

                  Standalone has good points about it also, it’s good for movie watching, good for social VR and fitness etc, and the games that don’t need to be bleeding edge in the graphics department that can still be fun etc

                  • @Bogan Timmy: "while still mobile games they should be able to get more graphical assets in there and/or increase resolution."

                    Yeah I mean the pixel density of the Quest 3 is very close to PSVR2, but that doesn't mean much does it if the rendering is not up to par 😂.

                    "Standalone has good points about it also, it’s good for movie watching, good for social VR and fitness etc,"

                    Yeah I think I will make use of the movie watching if the resolution is good enough to give that cinema experience. If not for movies, just browsing youtube on the big screen instead of on the tablet. Should get decent battery life in this mode too so maybe up to 4 hours if my guess for the Quest 3 battery life is not too optimistic. That would mean I don't have to run down the battery to 0% charge every time I watch youtube on it. I know how regular extremes can stress batteries and the last thing you want in your $600+ VR headset is a dead battery or one that only holds half it's original charge.

                    Can't say I plan to use social VR or use it for fitness lol. But yeah you never know.

  • Did pre orders sell out or did Sony cotton on to this deal?

    • +1

      Interesting, it's no longer showing on the website, only that horizon bundle, must be OOS

  • -1

    Dud. We'll be back here in 8 years talking about the psvr3 and how the 2 was a dud just like the original.

    If it was PC compatible out of the box it would be amazing.

    For just ps5 games it's a dud. I bought the psvr and the games were crap. All tech demos. Sony also tricked me into buying those Move wand things. Remember those? lmao

    For the price it's great tech but not if you can only play the dud ps5 games. Rather get old tech like the Quest and play everything. Why play in a pond that restricts you to a decent 1 or 2 games when you can play in the entire ocean and play hundreds.

    Yes you could hack the original psvr to play pc but it was clunky and try getting average job and sally to pull all that off.

    • It's called technology and it doesn't stay the same forever. How can you call the ps5 vr games dud when they're not even released yet lol seems anyone sh!tposting this deal is clearly invested in a different platform, i.e. PC 🤷‍♂️ surely there's a quest deal around somewhere on OzBargain to post into instead lol

      • People are rightly sceptical of a $900 accessory, the sequel to a cheaper accessory that only managed to sell to ~3% of the significantly larger install base on the PS4, which had virtually no games on it other than little shovelware tech demos. There were no AAA games, not even from sony themselves. Out of all of the games announced so far, where are the big AAA first party games? An on rails horizon game is the best they have out of all of the franchises they have?

        It seems that the people defending it as amazing are those that are clearly invested in the Playstation platform.

        Developers don't support platforms that don't sell. When the install base will struggle to even hit 5 million sales, there's just no incentive for developers to spend money making games for it. Even if they made an absolutely stellar smash hit AAA game for it, selling to 50% of the install base which is unheard of, they'd still likely struggle to sell 2 million copies. No one is going to invest the $100mil+ needed to make an AAA game when the potential returns are so low, bordering on literally not being able to get a return on investment.

        • PSVR1 was clearly made on the cheap to test the water using bits from the spare parts bin (and still came out to a similar price with camera and Move controllers added on). Considering that, it went pretty well - I had a lot of fun with games like Astrobot, Beat Saber, Blood and Truth, Resident Evil 7, Iron Man VR, SW: Squadrons, Fracked, the Moss games……and barely scraped the surface of Dreams which provided a lot more player-made content.

          Clearly Sony were happy enough with how it sold to give it a proper go now with a console designed with VR in mind and purpose built controllers. I don't blame people for holding off for now, but I'm excited to see what they do.

          • @McFodder:

            now with a console designed with VR

            What do you mean by this? What does the console have that makes you think it was designed with VR in mind?

            • +2

              @MrFunSocks: They would have thought about PSVR2 when designing the PS5, they knew they were making one.

              For one thing the front facing USB C with displayport alt mode enabled is a key design feature that only benefits PSVR2.

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