We can fairly well bank on Ray Tracing hanging around in a big way. All major vendors currently have or have announced hardware Ray Tracing capabilities in their discreet graphics cards and consoles, there's a standard API for it and it is slowly but surely starting to gain traction among developers and gamers.
What do you think is the biggest hurdle to overcome for Ray Tracing in the next 0-3 years?
I realise some people barely care about graphics at all, and that's fair, obviously gameplay mechanics, a compelling story etc etc may be way higher up the list for you, but here I am just talking about Ray Tracing and graphics, try keep the comments related to that.
If you select the 'performance hit' option, I'd love to hear what hardware you have, what resolution your monitor is, what RT games you've played etc, please elaborate on that experience.
Given how difficult it is to even buy a GPU I'd say consumer demand isn't there for a technology that requires higher performing hardware.