This was posted 4 years 2 months 26 days ago, and might be an out-dated deal.

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[PS4] Iconoclasts $11.98/Langrisser I+II $44.06/New Super Lucky's Tale $47.95 - PlayStation Store

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All time lowest prices for these three games on the PlayStation Store.

Langrisser I+II: https://store.playstation.com/en-au/product/EP1063-CUSA16130…

New Super Lucky's Tale: https://store.playstation.com/en-au/product/EP1100-CUSA20302…

Enjoy!

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  • Which price tracker site are you using to find the lowest price? Thanks

  • Iconoclasts is amazing. I was hooked until the end

  • Got Iconoclasts. Thanks OP.

  • Imagine selling a middling-reviewed game (New Super Lucky's Tale) for a sale price of $50 locked to a console, when a competitor includes it on a 100+ game multi-platform subscription service for $11 (trial $1), and then is releasing a next gen console that undercuts you by $100 and $250, respectively.

    And this is coming from a Playstation fanboi - I have the PS4 Pro, and I intend to buy the PS5 non-discless. But, horrible nomenclature aside, Microsoft is poised to win this gen (not on console units sold, necessarily, but gross revenue). Sony has not evolved well in 2020 and the next gen.

    • This will be the first gen I go xbox. Gamepass is a game changer. The console prices are actually very competitive considering what it has in it.

      • If you're a console only gamer, Xbox is the stronger candidate when you're weighing up Gamepass vs. PS exclusives. I believe Xbox wins for most people, who are either, or both, time or money poor.

        I'm only sticking with the PS5 because I've got a good PC (for gamepass, and anything not console-exclusive)… and because I've got money 😳

    • I think this is too black and white.

      If PS5 outsells the Xbox 3:1 again then the sheer number of people buying games for PS will mean Sony will be doing well.
      Also, Gamepass is really for people with plenty of time to play otherwise it is not necessarily worth it as if you need 3 or 4 months or longer to play through Skyrim you are better of buying the game for $15 and then you also have the ability to resell it if you bought it as a disc.
      Plus, in other countries physical PS4 games (including those with free upgrades) are going really cheap.
      For example, BL3 went for as low as 1 Euro. Sekiro and Monster Hunter World went for 5 or 10 Euros. So did Call of Duty.
      I think this time it will be pretty even. Sony will do better in Japan and other Asian countries, Xbox better in the US.
      Europe will slightly be pro Sony I believe as Microsoft still has a bit of a bad rep there.

      • +1

        Disclaimer: I'm prospecting, attempting to predict the future. If I disagree with you, it's only opinion.

        If PS5 outsells the Xbox 3:1 again…

        I think units sold will be much closer to parity this upcoming generation. MS learnt how important unit cost is to uptake, and the Series S will bring in a lot of buyers (of the general market, particularly the casualised gamer, whereas that subset invested in PS exclusives will move up the price bracket to the PS5s).

        Entry costs aside, the casual market will also be attracted to Xbox for two further reasons (i) Gamepass (economic subscription service allowing immediate digital access to 100+ games, many of them AAA and new/recent releases), and (ii) marketing (as you've alluded to, MS has marketed very successfully to certain markets, namely NA, but also Aus, Japan).

        It's worth stressing, as this is the most important market differentiator (apart from the obvious, cost), but Gamepass is the game-changer here. MS developed this during the last gen and this last 12-24mo has been the tipping point of sliding the casual market back towards Xbox.

        So if console units sold are closer to parity, software sales will be a lot more even. But this is no longer a console war - each company is targeting a different, albeit overlapping, market (we'll leave out Nintendo here for the sake of brevity). Games developed by Microsoft (or affiliated developers) are multi-platform, namely PC. PC gaming is the biggest growth market in our recent history, cannibalising a portion of console gaming. The pivot that MS has made to PC gaming, primarily with sharing their 1st party releases with PC and also developing Gamepass for PC, is winning that market with ease for them. It's only in the last year or so have we seen Sony attempting to compete and making some revenue through PC (e.g. belated PC ports of Horizon Zero Dawn, Death Stranding).

        Gamepass is really for people with plenty of time to play otherwise it is not necessarily worth…

        OzBargainers aside perhaps, most customers of subscription services, like Netflix, tend to have a subscribe (pay) and forget mentality. They use it in bursts, forget about it, then come back when a new release piques their interests or they have more time. It's why these services are successful and yet so cheap, because the revenue is consistent month-to-month and the attrition rate of customers dropping off is relatively low.

        The argument of whether or not it's worth it? Well, I heard someone tell me the other week that the cost of a years' subscription to Gamepass (lets say $130) is equivalent to the cost of a Day-1 AAA new release and an Indie purchase. Everyone will get at least that in a years' time, so the majority of customers consider it value for money.

        But, I agree, because as an OzBargainer I'm all about maximising value. I subscribe to PC Gamepass on a month when a big new release is due (last time was Ori and the Will of the Wisps) and then play through a bunch of others before the month has lapsed, then I won't return to the service until I'm interested in another big release. But OzBargainers are not the typical customers.

        So, I think it's a diversified market and MS and Sony and Nintendo all co-exist because they have a dedicated market to feed profits. However, like any market, this one is shifting, and Sony has been too slow to pivot in the ways that MS has. Maybe call it complacency because of Sony's success in recent history fed by an initial lower entry-cost which was then consolidated with critically acclaimed first party titles, but MS has been smarter by pre-empting that shift to an economic subscription service and to PC gaming.

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