Hello all,
I'm a massive bargain hunting fan and I think it is important to save money and shop wisely to be financially successful. On the other side of building wealth, I'm trying to increase revenue streams and "passive income" aside from my day job. Tiny bit about my financial situation: have a decent paying job $90-100k, some safer investments such as two properties, blue chip shares, ING savings account.
So I'm trying my hand at some mobile development. Specifically, i am making a mobile based game. Thought some of you might be interested in that journey. Particularly as I have 0 expertise and skill in that field. Crazy right? I mean in theory it sounds pretty sweet. Pay a developer to make a game, put it on the mobile app stores and see if anyone bites. If they do and pay for the game/play the game with ads, you can get some income without doing much further work or work only if it is required.
That said, money is a big motivation but not the biggest. I think it would be an achievement to successfully launch a game on the Apple/Android stores. And there is something super exciting about taking something from a concept to a tangible product. That is biggest reason. I just want to say i've launched a game on the app store/android store and tried my hand.
Also, I am not that crazy. I'd like to say I'm a big dreamer and thinker but not an idiot. I know there is virtually a 99.5% chance my game will fail with the saturation of apps on the marketplace and the big boys dominating the field. Those odds are not great. My reasoning for nonetheless giving it a go is: given i just want to try something, if i break even on this project i would be really really happy and you always have to try to make it. If it fails miserably, I'll lose about $5,000-$15,000 which i won't lose too much sleep over, especially if i am trying to use that money well.
Ok so the game: It's a pretty stupid game but i'm still excited about it. A text and numbers game choose your own adventure type of game. Why? because games with graphics and movement and action are expensive to make and if they do not made well, generally suck imo. My game is based in the corporate world. You have life categories that you need to balance/keep high: money, social life, reputation, career, health, emotion. They whole game is just a scenario/question and 3 answer option format. eg. Your boss has asked you to stay back and work late tonight but it is your 5 year old son's birthday party. A - stay back and work B - Go to the birthday C - Punch your boss in the face. Each decision changes the value of the parameters. A similar sort of game in a different context is Dictator:revolt.
Developing the game: I put a lot of research and time into this. I explored many avenues for finding the right developer. Development, especially for Oz based developers is expensive and you get what you pay for. I wanted to find the optimum balance between quality, price and risk of course. In the end, i settled for developers based in Ukraine charging about $3,000 US for the project with some contingencies built in for more (as I knew that I would want changes as i went along). So far they have been great and things have moved along nicely.
Status of the game: in beta testing/final changes. will post screenshots if anyone actually reads this or is interested.
My immediate question is this: When you answer a question, each value of the parameter changes accordingly (generally the life parameters are a value between 0-5000). Say if you answer A in the example above, your money goes up ~2000, career goes up 1000, reputation 800, but health and emotion decline say 600. The goal of the game is just to get the highest score possible which is basically the sum of all parameters. However, different events trigger on the value of a parameter. eg. if your reputation is very high, after any question there is a % chance you get a 'citizenship award' and you get a money + stat bonus. If your emotion goes too low, your character might suicide and it is game over. Stuff like that. Anyway, there are a few events like and they exist for every life parameter. When we were discussing the game, the developer did flag to me that tutorials were a little tricky to program because they need to program when it appears and how it goes away after further game play and said that can be a bit expensive to do. I declined the option, thinking at the time that i just wanted to get it to market and if it goes ok, I can make changes. Now, I'm thinking that the tutorial is actually really important (in explaining the rewards/risks of the game, the game play is really just pushing a button to answer question after question). The thing is, it'll cost about another $1200 US dollars to program which is in part i think the developers seeking a bit of compensation for some extra work they have been doing (which they have). My question is whether I should spend the money and make the tutorial or not. It is not so much a question of money alone. On one hand, there is no point spending even more money if I do not think my game will be a success and my main goal is to launch something but on the other hand, if i do not make this game the best possible (within a reasonable scope) i'm not giving it the full chance of success. What should I do?
TL;DR Layperson making a iphone/android game. Doing it mainly for fun but in the hope of making some money. Just looking for general thoughts and advice. AMA.
Look forward to anyone's thoughts. Ask me anything for those remotely interested.
I heard that 60% of apps on apple have not been dloaded once.
So I would launch as is. Can always update the game to v1.2 with the tutorials.