Skyrim's paid mods to be removed from Workshop

http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyr…

After discussion with Valve, and listening to our community, paid mods are being removed from Steam Workshop. Even though we had the best intentions, the feedback has been clear – this is not a feature you want. Your support means everything to us, and we hear you.

Hats off Tips fedora to Bethesda for this one.

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Comments

  • Haven't played it for ages now but I only bought Skyrim on steam for the workshop and was annoyed to see that they had monetized it. I found it surprising though that even a good deal of the modders themselves were against charging for their work.

  • "Most people mod our game to get more enjoyment out of it….. MONEYYYYYYYYYYYYYYYYYYYYYY! I know we said Elder Scrolls would never be multiplayer in a press conference at Skyrim's release BUT LET'S MAKE AN ONLINE VERSION!"

    Bethesda are declining severely in my eyes with every evil decision they make for their neverending quest for money. I know it may be Valve's thing that they wanna charge for mods now, and that's whatever. But every single person I've ever talked to about an Elder Scrolls game on PC says that they mod it heavily (I played it on console, so I didn't have the option).

      • Lol, people like redoing this video for many of Valve's downfalls.

        Ooh, I like this quote from Bethesda

        "First Valve gets 30%. This is standard across all digital distributions services and we think Valve deserves this. No debate for us there.

        The remaining is split 25% to the modder and 45% to us. We ultimately decide this percentage, not Valve."

        AKA: 'The person who went out of their way to improve our game gets the smallest share, because I mean, c'mon, they didn't make the base game, which is pretty much a masterpiece.' - Bethesda (DISCLAIMER: Not a real quote)

    • What I see this as is charging money for something they don't deserve… modder's generally make the game better, either by fixing bugs that were in the game that Bethesda CBF fixing, better textures, better meshes, armor etc. The fact they are charging people for these (and from what I heard taking a large chuck of the profit) is just not right. I'd rather pay the modder directly rather then go through money grabbing douchebags only to have a large majority of it never reaching the people who deserves the money.

      I mean seriously… I may be playing skyrim, but after all the visual enhancement mods, it looks like a next gen game, and the unofficial patches fix so many things that Bethesda never would.

      • See above quote, pulled from OP's link to the blog for exact evil chunks of profit they take. They also said "Only 8% of the Skyrim audience has used a mod" to which I highly, highly doubt. Are they counting the console audience in that %, which cannot use mods?

        • Are they counting the console audience in that %, which cannot use mods?

          I still doubt that is the case…8% would not represent a majority of PC
          gamers. In the great words of Homer Simpson…

          Homer Simpson: Aw, you can come up with statistics to prove anything, Kent. Forfty percent of all people know that.

        • +1

          @ProjectZero: Maybe they got the work experience guy to get that number and he forgot the zero on the right side of the 8.

        • +1

          Yeah everyone, literally everyone I know who has Skyrim on PC has used mods. I played 72 hours of it on Steam after having it on PS3 and the mods made it a new experience.

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